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Old Oct 28, 2005, 09:01 PM // 21:01   #1
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Default This build is so powerful it's scary!!!

i did this ranger build in ca and we kept winning casue of it ,every i entered it owned all monks even though it has no interupt


ranger/whatever


atributes
13 expertise(+3)
12 wilderness(+1)
14 marksmenship (1+3)

skills
1.quickshot (elite)
2.kindle arrows
3.serphants quickness
4.troll ungent
5.throw dirt
6.winnowing
7.favourible winds
8.res sig

zealous short bow of fortitude(and a flatbow version for when they get running)

ok all u do is set ur spirits set ur kindle and spam away untill all is dead

quick shot will recharge in 0.66 secs and when u get in 60-80 dmg everytime
this build is totaly spammable since the expertise and the zealous string leaves it costing no energy all monks i used it agaisn't just couldn't keep up with it ...even while they casted healing toach i did the same amount of dmg during their casting time and anyone who's trys to res just die's from the speed of this build IT'S SOO AWSOME
and to imagine 4 of me at once LOL THAT WOULD BE MAD

this pwnds interupt!!
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Old Oct 28, 2005, 09:05 PM // 21:05   #2
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There is a reason rangers interupt, to make the job of killing everything easier, you usually leave eles to kill..
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Old Oct 28, 2005, 09:19 PM // 21:19   #3
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Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
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winnowing does absolutely nothing in this build because kindle makes all your damage fire damage, and winnowing only triggers on physical damage.
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Old Oct 28, 2005, 09:22 PM // 21:22   #4
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Quote:
Originally Posted by smurfhunter
winnowing does absolutely nothing in this build because kindle makes all your damage fire damage, and winnowing only triggers on physical damage.
FW also doesnt do any extra damage

edit: oh and tigers fury>serpents?
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Old Oct 28, 2005, 09:25 PM // 21:25   #5
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Quote:
Originally Posted by carnivore
FW also doesnt do any extra damage

edit: oh and tigers fury>serpents?
Favorable winds adds 6+ damage...
Kindle arrows adds fire damage to the attack, it doesn't make the whole attack fire, so winnowing will still be effective.
I agree with carnivore on the tigers fury>serpents... switch it out.
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Old Oct 28, 2005, 09:33 PM // 21:33   #6
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uh that build is far from being too powerful
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Old Oct 28, 2005, 09:37 PM // 21:37   #7
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Quote:
Originally Posted by chris_nin00
Favorable winds adds 6+ damage...
Kindle arrows adds fire damage to the attack, it doesn't make the whole attack fire, so winnowing will still be effective.
I agree with carnivore on the tigers fury>serpents... switch it out.
no it converts it to fire damage
FW works like winnowing, needs phyiscal damage, and it doesnt stack with winnowing
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Old Oct 28, 2005, 09:57 PM // 21:57   #8
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thought there was a bug where the extra damage was fire damage but the base damage was still physical?
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Old Oct 28, 2005, 10:00 PM // 22:00   #9
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Favorable Winds:

Quote:
Create a level 1-8 Spirit. For creatures within its range, arrows move twice as fast as normal and strike for +6 damage. This Spirit dies after 30-126 seconds.
It has no requirement of physical damage. It just needs arrows. Therefore, Favorable Winds DOES add damage to arrow attacks even under kindle arrows.

Winnowing:

Quote:
Create a level 1-8 Spirit. For creatures within its range, creatures take an additional 4 damage whenever they take physical damage. This Spirit dies after 30-126 seconds.
Winnowing needs physical damage. Therefore, Winnowing does not add damage to a shot fired while under kindle arrows, since kindle not only adds fire damage, but turns your bow's damage into fire as well.

Now that that is straight, back to the build. As far as i know, SQ has no effect whatsoever on QS since GW will round the .66s cooldown back up to 1s. TF is a much better stance. You should fire normal/qs/normal/qs indefinately, subbing in stuff like dual shot in for normal shots every time they recharge. Having at least one interupt for res sigs helps.
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Old Oct 28, 2005, 10:01 PM // 22:01   #10
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The base damage is physical but the additional damage is fire.

If you attack someone... above their head will be 2 "damages"
One is fire, one is base...

Get rid of winnowing alltogether, it aids warriors in their attack, only help yourself.
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Old Oct 28, 2005, 11:12 PM // 23:12   #11
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Quote:
Originally Posted by carnivore
FW works like winnowing, needs phyiscal damage, and it doesnt stack with winnowing
They stack....

Last edited by Eonwe; Oct 28, 2005 at 11:15 PM // 23:15..
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Old Oct 28, 2005, 11:50 PM // 23:50   #12
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Quote:
thought there was a bug where the extra damage was fire damage but the base damage was still physical?
There are TWO fire preparations and I'm sure you all know, you're just stupid and confused about which is which.

Kindle Arrows: Converts all damage to Fire damage,
Ignite Arrows: Leaves Physical damage on arrow, adds AoE fire damage.

So to OP: Kindle cancels your winnowing, if you must use it, trade in Ignite instead of Kindle.

Listen to Neo-LD ^^^^^ He speaketh the truth.
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Old Oct 29, 2005, 12:02 AM // 00:02   #13
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Quote:
Originally Posted by Elrond Afil
There is a reason rangers interupt, to make the job of killing everything easier, you usually leave eles to kill..
Don't be so narrow-minded. Rangers can do damage just dandy.
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Old Oct 29, 2005, 12:57 AM // 00:57   #14
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Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
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this is like a sad attempt at recreating the machine gun build before they put a limit on recharge times. the closest you could get is if you arcane mimicrie'd echo or something.
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Old Oct 29, 2005, 01:17 AM // 01:17   #15
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How about this : Two rangers with arcane mimicry and QS. (mmmmmmmm)
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Old Oct 29, 2005, 03:52 AM // 03:52   #16
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Old Description

Kindle Arrows - Wilderness Survival
Energy: 5 cast time: 2 recharge time: 12

Preparation. For 24 seconds, your arrows deal an additional 3..20fire damage.

New Description

Kindle Arrows - Wilderness Survival
Energy: 5 cast time: 2 recharge time: 12

Preparation. For 24 seconds, your arrows deal fire damage and hit for an additional 3..20fire damage.

So in essence Winnowing does not work...

Ignite works cause its physical damage first causing fire damage when it explodes on contact.
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Old Oct 29, 2005, 04:03 AM // 04:03   #17
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Quote:
Originally Posted by dont feel no pain
ok all u do is set ur spirits set ur kindle and spam away untill all is dead

quick shot will recharge in 0.66 secs and when u get in 60-80 dmg everytime
this build is totaly spammable since the expertise and the zealous string leaves it costing no energy all monks i used it agaisn't just couldn't keep up with it ...even while they casted healing toach i did the same amount of dmg during their casting time and anyone who's trys to res just die's from the speed of this build IT'S SOO AWSOME
and to imagine 4 of me at once LOL THAT WOULD BE MAD

this pwnds interupt!!
Not to be arrogant or anything, but perhaps you didn't realise your teammates did most of the work?
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Old Oct 29, 2005, 05:42 AM // 05:42   #18
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Quote:
Originally Posted by Cunning
Not to be arrogant or anything, but perhaps you didn't realise your teammates did most of the work?

Hahaha, oh you said just what I wanted to say...
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Old Oct 29, 2005, 07:43 AM // 07:43   #19
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Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
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Quote:
Originally Posted by Manfred
How about this : Two rangers with arcane mimicry and QS. (mmmmmmmm)
you would have to force someone to take echo
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Old Oct 29, 2005, 09:11 AM // 09:11   #20
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Quote:
Originally Posted by Cunning
Not to be arrogant or anything, but perhaps you didn't realise your teammates did most of the work?
acauly to be honest the ca team that i tried it with was a prot monk , a healer and a minion master and me so i did almost all the dmg and the minion master just w8ed for the corspes
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